Blog

The Beginning of Something Magical

This week has been mainly another bug fixing week but I put some development into new content. I fixed a few more of the remaining subsystems in the game engine and fixed a number of serious bugs that caused a lot of extraneous processing. Overall, I am pretty happy with how that work has come…
Read more


April 30, 2014 0

On Pivoting and Killing My Productivity

It has been a pretty busy few months. About 4 months ago I made the decision to pivot on the engine design for Spoxel. It wasn’t a decision I made lightly, but it needed to be done. I was getting pretty close to a beta release but as I added more and more items I…
Read more


April 15, 2014 0

Dev Update

I’ve been pretty busy between Life and working on Spoxel, but a lot of work has been done. I spent some time reworking my project plan so I can get a better idea of what I have left to work on so I can be a bit more efficient. One of the biggest changes is…
Read more


October 23, 2013 0

Dev update

Since the last dev update I have taken a pretty big pass on how the crafting system works. I can now assign items to different categories that require you to be near certain blocks to craft them. For example, if you want to smelt copper ore into copper bricks you will need to stand near…
Read more


June 26, 2013 0

Dev Update

A lot of work has been done the last few months! I’ve been steadily chugging along with work on the game and I finally feel like I’m nearing the first major milestone of the project! Since the last update most of the major game systems have been put in place and I’ve started to work more seriously…
Read more


June 14, 2013 0

Dev Journal 1-15-2013

    A lot has happened since the last update. I’ve rewritten the lighting system to handle dynamic lights as can be seen below. I’m quickly approaching a point where the basic systems of the game are in place and I will be able to start just adding all the items and things that will…
Read more


January 16, 2013 0

Dev Journal 10-18-2012

Just a quick update to highlight some of the new progress. The game is slowly starting to feel like more of a game! I have the first enemy put into the game and some basic AI to seek after the player. I rewrote the physics and intersection code in order for the AI to work…
Read more


October 19, 2012 0

Project Update

Its been a couple of months since I wrote a project update and I thought I would include the latest developments. Its been a long last 2 months but a lot of progress has been made on the game and most of the basic systems have now been created. I am hoping to reach a…
Read more


September 16, 2012 0

Dev Journal 7-1-2012

A lot of development has happened since the last post. I ended up taking on a lot of tasks outside the normal sprint. I decided to change the art style to look more complex than just a sequence of blocks. Overall, I think it will result in a better look for the final game. I…
Read more


July 1, 2012 0

Project start

We’ve been making good progress on the game and we’ve made a solid base that we can progress and iterate on. I refactored the menus for the game and i’m much closer to what I think I want the main menu to look like. Most of the menu work isn’t very interesting so I’ve attacked the multiplayer…
Read more


June 9, 2012 0