Category: Developer

Input and Multiplayer

I’ve been busy working on polishing what will be the alpha release of Spoxel. As part of that, I have started to work on multiplayer. Spoxel is built from the ground up to be multiplayer, however, when I first tested connecting clients from different PC’s I noticed a pretty serious problem. It had all sorts…
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February 2, 2015 0

Advanced Crafting Mega Update

Time for a mega update! While I haven’t spent a lot of time updating the blog I have spent a lot of time working on the game! Only a handful of tasks remain before I mark it as an alpha! I made some good progress with the advanced crafting interface and other interface improvements. When…
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October 7, 2014 0

Furnace and Ores

Some good progress has been made but certain things were delayed since I had a surgery two weeks ago. I finished the new “furnace” system. You can now smelt ore into bars using wood as fuel. This was actually a pretty big change in order to get this working correctly and sync correctly to multiple players.…
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May 14, 2014 0

The Beginning of Something Magical

This week has been mainly another bug fixing week but I put some development into new content. I fixed a few more of the remaining subsystems in the game engine and fixed a number of serious bugs that caused a lot of extraneous processing. Overall, I am pretty happy with how that work has come…
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April 30, 2014 0

On Pivoting and Killing My Productivity

It has been a pretty busy few months. About 4 months ago I made the decision to pivot on the engine design for Spoxel. It wasn’t a decision I made lightly, but it needed to be done. I was getting pretty close to a beta release but as I added more and more items I…
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April 15, 2014 0

Dev Update

I’ve been pretty busy between Life and working on Spoxel, but a lot of work has been done. I spent some time reworking my project plan so I can get a better idea of what I have left to work on so I can be a bit more efficient. One of the biggest changes is…
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October 23, 2013 0

Dev update

Since the last dev update I have taken a pretty big pass on how the crafting system works. I can now assign items to different categories that require you to be near certain blocks to craft them. For example, if you want to smelt copper ore into copper bricks you will need to stand near…
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June 26, 2013 0

Dev Update

A lot of work has been done the last few months! I’ve been steadily chugging along with work on the game and I finally feel like I’m nearing the first major milestone of the project! Since the last update most of the major game systems have been put in place and I’ve started to work more seriously…
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June 14, 2013 0

Dev Journal 1-15-2013

    A lot has happened since the last update. I’ve rewritten the lighting system to handle dynamic lights as can be seen below. I’m quickly approaching a point where the basic systems of the game are in place and I will be able to start just adding all the items and things that will…
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January 16, 2013 0

Dev Journal 10-18-2012

Just a quick update to highlight some of the new progress. The game is slowly starting to feel like more of a game! I have the first enemy put into the game and some basic AI to seek after the player. I rewrote the physics and intersection code in order for the AI to work…
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October 19, 2012 0