Category: Beta

Carving out the world

World generation is pretty important in a game like Spoxel. Since the entire world is generated from scratch it needs to be not only engaging but also interesting to look at. Many moons ago, when Spoxel was but a young game I had been using perlin noise to generate the world. That worked to a…
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November 1, 2017 0

New Indie DB Article

A new article has been posted on IndieDB including new update details on Spoxel Development! Click HERE to view it.

August 4, 2015 0

Spoxel Site Live

Welcome to the official Spoxel webpage! Be sure to tune in for our updates on the main Epaga games development blog.

October 7, 2014 0