Blog

Beta for Patch 1.1.0.1

A new patch is on the way for Spoxel! The beta for patch 1.1.0.1 is now available on steam under the beta branch. Some of the changes for the current patch are: Changed which glass block you get from smelting Added trait “Runic Shield” Added item “Runic Shield Rune”…. Which probably does what you’d expect…
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November 8, 2019 0

Spoxel Released on Steam

What a long strange trip it has been! After 7 years, two rewrites, and more hours and bug fixes than I would like to count… Spoxel is now release on Steam. I made Spoxel in part because games like Terraria didn’t cut it for me. I wanted a game where I could design spells or…
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March 28, 2019 0

Steam Page Live!

What a long trip it has been to get to this point and we still have farther yet to go! The steam store page for Spoxel is now live Steam Page Link. You can go check it out and wishlist the game! Also, be sure to check out our discord for more news and to request beta access.


November 22, 2017 0

Carving out the world

World generation is pretty important in a game like Spoxel. Since the entire world is generated from scratch it needs to be not only engaging but also interesting to look at. Many moons ago, when Spoxel was but a young game I had been using perlin noise to generate the world. That worked to a…
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November 1, 2017 0

I’m dyeing to show you this

Spoxel is all about customization and making cool stuff. To that end, I couldn’t possibly release the game without some way to customize the color of all your loot! So I’ve added dye tubs to the game which allow you to set the primary and secondary dye colors of weapons, armor, and other stuff. Why…
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September 29, 2017 0

Project Update

It has been far too long since I’ve posted an update to the website. Regular progress has been made on Spoxel so there hasn’t been any halt in development. Insert a generic promise here about promising to do better next time 🙂 Most of my effort lately has been towards putting together a tutorial level…
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January 26, 2017 0

The March to Alpha

Development continues on Spoxel and its finally close to reaching Alpha. I’m starting to get footage together to create the official Alpha Release Trailer. The game has come a long way since I made the difficult decision to refactor how it worked as well as change the scope to make something much cooler with infinitely…
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November 16, 2015 0

New Indie DB Article

A new article has been posted on IndieDB including new update details on Spoxel Development! Click HERE to view it.


August 4, 2015 0

Input and Multiplayer

I’ve been busy working on polishing what will be the alpha release of Spoxel. As part of that, I have started to work on multiplayer. Spoxel is built from the ground up to be multiplayer, however, when I first tested connecting clients from different PC’s I noticed a pretty serious problem. It had all sorts…
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February 2, 2015 0

Spoxel Site Live

Welcome to the official Spoxel webpage! Be sure to tune in for our updates on the main Epaga games development blog.


October 7, 2014 0