Project Update
It has been far too long since I’ve posted an update to the website. Regular progress has been made on Spoxel so there hasn’t been any halt in development. Insert a generic promise here about promising to do better next time 🙂
Most of my effort lately has been towards putting together a tutorial level in Spoxel. The crafting system, especially with spells, takes a little bit of direction but it is also really powerful. The spell in the screen shot above for example lets you launch flaming sheep at your enemies! I also spent some time reorganizing the build for Spoxel so I could separate out the code to make a dedicated server for the multiplayer component.
The next big task on my plate is reworking the character model. Spoxel’s art style has slowly evolved over time. When I first started creating the game I was going to do a very voxel art like style. This has slowly morphed over time. For example this is what the game used to look like.
So there has been a pretty significant upgrade over time. Once the base model and skins are done I have to rework all the armor items too so there is a fair amount of work involved. After that I am going to take a laser focus on content and polish. There are a lot of cool things coming soon!