Author: Jedic

Project Update

It has been far too long since I’ve posted an update to the website. Regular progress has been made on Spoxel so there hasn’t been any halt in development. Insert a generic promise here about promising to do better next time 🙂 Most of my effort lately has been towards putting together a tutorial level…
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January 26, 2017 0

The March to Alpha

Development continues on Spoxel and its finally close to reaching Alpha. I’m starting to get footage together to create the official Alpha Release Trailer. The game has come a long way since I made the difficult decision to refactor how it worked as well as change the scope to make something much cooler with infinitely…
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November 16, 2015 0

New Indie DB Article

A new article has been posted on IndieDB including new update details on Spoxel Development! Click HERE to view it.


August 4, 2015 0

Input and Multiplayer

I’ve been busy working on polishing what will be the alpha release of Spoxel. As part of that, I have started to work on multiplayer. Spoxel is built from the ground up to be multiplayer, however, when I first tested connecting clients from different PC’s I noticed a pretty serious problem. It had all sorts…
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February 2, 2015 0

Spoxel Site Live

Welcome to the official Spoxel webpage! Be sure to tune in for our updates on the main Epaga games development blog.


October 7, 2014 0

Advanced Crafting Mega Update

Time for a mega update! While I haven’t spent a lot of time updating the blog I have spent a lot of time working on the game! Only a handful of tasks remain before I mark it as an alpha! I made some good progress with the advanced crafting interface and other interface improvements. When…
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October 7, 2014 0

Furnace and Ores

Some good progress has been made but certain things were delayed since I had a surgery two weeks ago. I finished the new “furnace” system. You can now smelt ore into bars using wood as fuel. This was actually a pretty big change in order to get this working correctly and sync correctly to multiple players.…
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May 14, 2014 0

The Beginning of Something Magical

This week has been mainly another bug fixing week but I put some development into new content. I fixed a few more of the remaining subsystems in the game engine and fixed a number of serious bugs that caused a lot of extraneous processing. Overall, I am pretty happy with how that work has come…
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April 30, 2014 0

On Pivoting and Killing My Productivity

It has been a pretty busy few months. About 4 months ago I made the decision to pivot on the engine design for Spoxel. It wasn’t a decision I made lightly, but it needed to be done. I was getting pretty close to a beta release but as I added more and more items I…
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April 15, 2014 0

Dev Update

I’ve been pretty busy between Life and working on Spoxel, but a lot of work has been done. I spent some time reworking my project plan so I can get a better idea of what I have left to work on so I can be a bit more efficient. One of the biggest changes is…
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October 23, 2013 0